There are 2 main styles you could divide TDD into. Both have advantages and disadvantages.
Both are agile, in that they both work “feature-by-feature”, rather than “layer-by-layer”. Instead of implementing the entire “database layer”, then the entire “web layer”, they work by implementing an entire feature at a time, across all layers.
What we’ll call “Detroit TDD” here could also be called, “Classical TDD”. Popularized by Kent Beck as part of Extreme Programming (XP), “Classical TDD” is the source of the expression, “If an object is hard to test, then it is hard to use.”
Algorithm Triangulation is at the core of classical TDD. Like the GPS on your cell-phone, it triangulates your position. As you add cell towers your position gets more accurate. In classical TDD we add tests, and each test more clearly specifies the algorithm we want, narrowing down the design space.
In this style, solutions tend to grow organically, through adding tests and refactoring.
The process for writing code in this style is the well-known red-green-refactor:
Because it is easier to start with smaller units of work, design in classical TDD tends to be done “bottom-up”. It is easier to start with smaller, specific algoritms, then join them together. Starting bottom-up also pays off in testing. By having the components available, when we come to write integration tests there is less need to rely on test doubles. Our tests become more realistic because we can use the actual components. Often in this style of tests you’ll see “object factories”, helpers used to arrange complex dependency objects for a test.
The refactor step is a big advantage of this style. We have a clear place for refactoring in our workflow, and there is a focus on it.
One additional benefit is the focus on regression safety. Adding regression tests to this workflow is simple and straightforward. The tests are not meant to aid or impede your design workflow, simply as a safety net.
While providing a nice safety net, Classical TDD falls short of helping us actually design better programs. The book, “Growing Object-Oriented Software Guided By Tests” (commonly abbreviated to: GOOS), introduces London-style TDD. It was born from experience using TDD and XP on component-based distributed, service-oriented applications prevalent in banks. Due to it’s heavy use of mocks and doubles, London-style TDD could also be called “Mockist”.
In general, it is more object-oriented. In this style it is all about message passing and interaction between components. As such, London TDD is a better fit for distributed systems and microservices, than strict algorithmic computation. It’s all about defining the roles, responsibilities, and interactions within your system.
Unlike classical TDD, London TDD would say that, “if a dependency is hard to mock, then it is hard to use.” The workflow involves much test doubles usage, and design is oriented top-down.
First, we immediately notice that, unlike Classical TDD’s loop, London TDD is recursive. Instead of building up a toolbox of small components, then piecing them together, we are working “outside-in”, starting with the entry-point to the system and implementing inwards towards the details. Through this top-down recursive design flow we identify the roles, responsibilities, key interactions, and collaborations between roles in an end-to-end implementation of the solution. This solution satisfies a system-level scenario or acceptance test. Working inwards, we implement the code needed in each collaborator, one at a time, faking it’s direct collaborators and then working our way down through the “call stack” of interactions until we have a working end-to-end implementation that passes the front-end test.
But, what is a collaboration test? A collaboration test tests how 2+ components collaborate to make a thing happen. Essentially it is testing the “wiring” between other components. Excess (or tricky) mocking here can help find broken encapsulation.
This top-down (or outside-in) design flow emphasizes clean, minimal designs and pure functions. Pure functions make testing easier, and are the gateway drug to functional programming. By starting with the external constraints, asking “what does the program need to do”, and working from that, we use tests to discover the “right” code.
Mockist tests have more influence on the system design. However, because we are writing the tests before all the collaborators exist, the tests will tend to use more doubles. This can couple tests to the implementation and make them harder to refactor. Because the design is somewhat self-describing it can feel rigid. Some suggest localized-rewrites instead of refactoring. If you are trying to change the tests and the code at the same time, it’s like moving your safety-net while still relying on it.
There’s a great demo of this style at https://www.youtube.com/watch?v=tdNnN5yTIeM.
Ultimately, it depends on your project, and your work style.
Do you value ease of debugging? Mockist
Do you value ease of refactoring? Classical
Personally, I tend towards classical, but try to always work outside-in. I do a depth-first implementation. Starting at the outside makes sure the finished product satisfies the user story. It’s not always possible. Sometimes big problems need breaking down, and exploration is easier in a bottom-up workflow.
The primary benefit of Classical style is using fewer mocks. Not necessarily “mock-free”, but “mock-less”. Mocks couple the test to the implementation, and your tests end up reaching inside the implementation to setup internal state. That makes refactoring harder, and I like to avoid thinking about the implementation while writing tests. However, you will have a harder time finding broken encapsulation. Classical style gives less guidance about program design. But, importantly for morale, your tests are not red for as long. Because Mockist is more recursive, you tend having a big stack of red tests before it all collapses when you finish the feature.
Mocks Aren’t Stubs - Martin Fowler